Hive Mind
This past weekend, Jennifer and I went to DunDraCon, a role-playing game convention in the Bay Area. It had been a full year since I’d been to any sort of convention, and something like a dozen years before that. While I maintain that I am not any sort of nerd, I admit that I really enjoy these things. Even though I didn’t get to play in any games (both of the Call of Cthulhu games that Jennifer and I had signed up for were canceled, and the Fading Suns LARP that I joined didn’t work out very well for me), it was fun to see friends that I hadn’t seen for awhile and participate in seminars about the future of on-line role-playing games. One seminar that I was around for part of concerned the ways in which narrative structures are forced to change in response to "huge multi-player spaces". That is, on-line game systems which involve hundreds or even thousands of players. I had read a book, Hamlet on the Holodeck, a year or two ago which concerns exactly this subject; and even though I didn’t get to participate much in the discussion, I was fascinated by the subject.
It was a nostalgic weekend. Last year, some of my friends and I came to this same convention to playtest and begin marketing a role-playing game that we’ve been developing on our own. Unfortunately, we haven’t made much progress in developing the game, although when we play-tested it last year, it was quite a hit. And so this year I enjoyed seeing these same friends, looking around at all of the different games for sale, including Call of Cthulhu (one of my favorites), Dungeons and Dragons (now in its third edition), and more. Jennifer was less than impressed with the dealers’ room; the kind of weaponry that was on sale there was not necessarily of the quality that we would want to see on the groomsmen at our wedding. It made us glad that they’ll be able to provide their own swords.
Years ago, my friends and I used to play role-playing games frequently; in fact, there have been times when gaming was a constant activity in my apartment. At least three nights a week, for six or more hours each night, we would delve into our own imaginations and live schizophrenic lives involving paper, pencils, junk food, and dice. Lots and lots of dice. Lots and lots and lots of dice.
I miss those days.
The convention was also a nice break from work. In a way, in spite of the bronchitis and the hospital visit, these past two weeks have been rather nice. I’ve been able to avoid traveling up to Portland for work and just stay in one place. In fact, I spent more time working from home than from the office over the past two weeks. The stress level hasn’t dropped all that much, but it’s easier for me to cope with at home, surrounded by cats and even with Jennifer from time to time. But this week, things are closer to normal again. My doctor had told me last week that in light of my skyrocketing blood pressure, it might be a good idea to get a new job, with less stress. I’ve considered it, but it will probably be awhile before I think that’s really necessary.
The only really bad part of this past weekend was the hives that I broke out into. For three days, I was covered in itchy, red welts (I’m sure that I was a lovely sight). I’ve been combating it with antihistamines and cortisone, and that seems to be working. I spoke to my doctor yesterday, who took, I thought, a certain unprofessional glee in pointing out to me that among the many other causes and exacerbations of such hives, stress – particularly job-related stress – is high among them. He reiterated his suggestion about finding a new job, which does and doesn’t appeal to me.
One of the most exciting things I saw at the gaming convention was a demonstration of an on-line roleplaying environment hosted by a company called Skotos. I spent some time talking to some of the engineers and managers who worked for this company, and I found myself getting really excited by the fact that they’re using some of the same technologies that I’m using at my job and that I’ve been learning – PHP, XML, Oracle, Java, and so on. I had a long conversation with the CEO of another company which develops engines for such games, and learned that he knows the author of Hamlet on the Holodeck personally. I’ve taken some time and played in Castle Marrach, the current offering from Skotos, and while I was frustrated by the limited range of role-playing that their parser offers, I’m also excited about the potential of that company. They (as well as the other company I talked to) are essentially internet startups, and they’ve sought out funding from large entertainment companies, based on business models designed around revolutionizing entertainment and bringing on-line gaming venues to popular markets.
We’ll see if it works out for them. And I certainly hope that it does.
Jennifer has, on many occasions, told me that I’m a nerd. While I deny these false accusations firmly, I will admit that if I decided to leave the company I’m working for now to take a job with an Internet role-playing game company… Well, then, I suppose I would indeed be a nerd.