Last Night's Lost
But last night’s episode was great. After it was over, I turned to Jennifer and remarked that the episode was like "old skool Lost". It had the mix of strangeness, backstory, and storytelling that made the show so hot in the beginning. I was totally drawn in to Desmond’s story, even though it wasn’t the same sort of straight flash back that they usually present for a character. The little Easter eggs that popped up from time to time were more than welcome, as well as the small Wizard of Oz references (what is it with that story lately? last night we watched an episode of Scrubs that was also sprinkled with WoO references). I was glad to see that the writers are starting to rediscover the elements that made the show so great before.
Back when I was playing Dungeons and Dragons on a twice-weekly basis, the campaigns I ran were something like Lost, so I recognize their creative process: just keep throwing weird shit at the story and make things up as you go along. Unfortunately, that only works for so long, until your viewers (or readers or players) demand some sort of resolution. It’s why I always set an endpoint for my games. And it’s why I was so glad to hear recently that the creators of Lost are pondering an actual endpoint for the show. All of its little mysteries — the Numbers, the Others, Desmond’s story, the nature of the disease that took out Danielle’s party, the mystery of the Black Rock, and so on — are great, but as they continue to introduce new maguffins, they need to resolve some of the old ones.
So, hopefully, we’ll definitely see Lost coming back to its roots. I’m still enjoying the show, and make time for it, but I’d love to see it become the "absolute must see!" show that it once was.